Dream Mirror Deck Breakdown

Cards Usage Statistic

Main Deck

Edge Imp Sabres
Edge Imp Sabres
Edge Imp Sabres
DARK 3
Edge Imp Sabres
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn.

Fabled Lurrie
Fabled Lurrie
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.

Fiendsmith Engraver
Fiendsmith Engraver
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

Ikelos, the Dream Mirror Mara
Ikelos, the Dream Mirror Mara
Ikelos, the Dream Mirror Mara
DARK 1
Ikelos, the Dream Mirror Mara
  • ATK:

  • 500

  • DEF:

  • 0


If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can Special Summon 1 "Dream Mirror" monster from your hand, except "Ikelos, the Dream Mirror Mara". During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Sprite" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Mara" once per turn.

Ikelos, the Dream Mirror Sprite
Ikelos, the Dream Mirror Sprite
Ikelos, the Dream Mirror Sprite
LIGHT 1
Ikelos, the Dream Mirror Sprite
  • ATK:

  • 0

  • DEF:

  • 500


If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can add 1 "Dream Mirror" card from your Deck to your hand, except "Ikelos, the Dream Mirror Sprite". During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Mara" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Sprite" once per turn.

Lacrima the Crimson Tears
Lacrima the Crimson Tears
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Neiroy, the Dream Mirror Disciple
Neiroy, the Dream Mirror Disciple
Neiroy, the Dream Mirror Disciple
LIGHT 3
Neiroy, the Dream Mirror Disciple
  • ATK:

  • 1000

  • DEF:

  • 1000


If a "Dream Mirror" monster(s) is on the field: You can Special Summon this card from your hand, then, you can make this card become DARK. If this card is Special Summoned by the effect of a "Dream Mirror" monster: Activate this effect; if "Dream Mirror of Joy" is on the field, you can return 1 Spell/Trap your opponent controls to the hand, also, after that, if "Dream Mirror of Terror" is on the field, draw 1 card, then shuffle 1 card from your hand into the Deck. You can only use each effect of "Neiroy, the Dream Mirror Disciple" once per turn.

Neiroy, the Dream Mirror Traitor
Neiroy, the Dream Mirror Traitor
Neiroy, the Dream Mirror Traitor
DARK 3
Neiroy, the Dream Mirror Traitor
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can add 1 "Neiroy, the Dream Mirror Disciple" from your Deck to your hand, then you can make this card become LIGHT. You can Tribute 1 other "Dream Mirror" monster; choose 1 "Dream Mirror" monster from your Deck with a different Level than the Tributed monster, add 1 "Dream Mirror of Joy" or 1 "Dream Mirror of Terror" from your Deck to your hand that is mentioned on that chosen monster, and Special Summon that chosen monster in Defense Position. You can only use each effect of "Neiroy, the Dream Mirror Traitor" once per turn.

Phantasos, the Dream Mirror Friend
Phantasos, the Dream Mirror Friend
Phantasos, the Dream Mirror Friend
LIGHT 4
Phantasos, the Dream Mirror Friend
  • ATK:

  • 900

  • DEF:

  • 1900


If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can target 1 Level 8 or lower "Dream Mirror" monster in your GY, except "Phantasos, the Dream Mirror Friend"; Special Summon it in Defense Position. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Phantasos, the Dream Mirror Foe" from your Deck. You can only use each effect of "Phantasos, the Dream Mirror Friend" once per turn.

Frightfur Meister
Frightfur Meister
Frightfur Meister
DARK 84
Frightfur Meister
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You can Tribute 1 Level 4 or lower "Frightfur", "Fluffal", or "Edge Imp" monster; Special Summon from your Deck, 1 Fiend monster with the same Level, but with a different name. You can only use this effect of "Frightfur Meister" once per turn. [ Monster Effect ] During your Main Phase: You can Special Summon 1 Level 4 or lower "Frightfur", "Fluffal", or "Edge Imp" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can Tribute 2 or more Fiend monsters; Special Summon 1 "Frightfur" Fusion Monster from your Extra Deck, whose Level equals the combined original Levels of those monsters. (This is treated as a Fusion Summon.) You can only use each effect of "Frightfur Meister" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Dream Mirror of Chaos
    Dream Mirror of Chaos
    Dream Mirror of Chaos
    Spell Quick
    Dream Mirror of Chaos

      Fusion Summon 1 "Dream Mirror" Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. If "Dream Mirror of Joy" is in a Field Zone, you can also use monsters in your hand as Fusion Material. If "Dream Mirror of Terror" is in a Field Zone, you can also banish monsters from your GY as Fusion Material. You can only activate 1 "Dream Mirror of Chaos" per turn.

      Dream Mirror of Terror
      Dream Mirror of Terror
      Dream Mirror of Terror
      Spell Field
      Dream Mirror of Terror

        During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Terror" once per turn. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. This effect is only applied while you control a DARK "Dream Mirror" monster.

        Dream Mirror Phantasms
        Dream Mirror Phantasms
        Dream Mirror Phantasms
        Spell Continuous
        Dream Mirror Phantasms

          When this card is activated: You can add 1 "Dream Mirror" monster from your Deck to your hand. If "Dream Mirror of Joy" is in a Field Zone, all monsters you control gain 500 ATK/DEF. If "Dream Mirror of Terror" is in a Field Zone, all monsters your opponent controls lose 500 ATK/DEF. You can only activate 1 "Dream Mirror Phantasms" per turn.

          Extra Deck

          Oneiros, the Dream Mirror Erlking
          Oneiros, the Dream Mirror Erlking
          Oneiros, the Dream Mirror Erlking
          LIGHT 10
          Oneiros, the Dream Mirror Erlking
          • ATK:

          • 3000

          • DEF:

          • 3000


          2 "Dream Mirror" monsters with different Attributes While face-up on the field, this card is also DARK-Attribute. You can only use each of the following effects of "Oneiros, the Dream Mirror Erlking" once per turn. ● If another monster you control is Tributed (except during the Damage Step): You can target 1 card on the field; destroy it. ● If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Dream Mirror" monster from your GY, except "Oneiros, the Dream Mirror Erlking".

          Oneiros, the Dream Mirror Tormentor
          Oneiros, the Dream Mirror Tormentor
          Oneiros, the Dream Mirror Tormentor
          DARK 10
          Oneiros, the Dream Mirror Tormentor
          • ATK:

          • 3000

          • DEF:

          • 3000


          2 "Dream Mirror" monsters with different Attributes While face-up on the field, this card is also LIGHT-Attribute. You can only use each of the following effects of "Oneiros, the Dream Mirror Tormentor" once per turn. ● When a monster effect is activated while "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can negate that effect. ● If "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Oneiros, the Dream Mirror Erlking" from your Extra Deck in Defense Position.

          A Bao A Qu, the Lightless Shadow
          A Bao A Qu, the Lightless Shadow
          A Bao A Qu, the Lightless Shadow
          DARK
          A Bao A Qu, the Lightless Shadow
          • ATK:

          • 2800

          • LINK-4

          Link Arrow:

          Left

          Right

          Bottom-Left

          Bottom-Right


          2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.

          Cross-Sheep
          Cross-Sheep
          Cross-Sheep
          EARTH
          Cross-Sheep
          • ATK:

          • 700

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

          Fiendsmith's Requiem
          Fiendsmith's Requiem
          Fiendsmith's Requiem
          LIGHT
          Fiendsmith's Requiem
          • ATK:

          • 600

          • LINK-1

          Link Arrow:

          Bottom


          1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

          Fiendsmith's Sequence
          Fiendsmith's Sequence
          Fiendsmith's Sequence
          LIGHT
          Fiendsmith's Sequence
          • ATK:

          • 1200

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

          Muckraker From the Underworld
          Muckraker From the Underworld
          Muckraker From the Underworld
          DARK
          Muckraker From the Underworld
          • ATK:

          • 1000

          • LINK-2

          Link Arrow:

          Left

          Bottom


          2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.

          S:P Little Knight
          S:P Little Knight
          S:P Little Knight
          DARK
          S:P Little Knight
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Left

          Right


          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

          D/D/D Wave High King Caesar
          D/D/D Wave High King Caesar
          D/D/D Wave High King Caesar
          WATER
          D/D/D Wave High King Caesar
          • ATK:

          • 2800

          • DEF:

          • 1800


          2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

          Main: 40 Extra: 15

          2 cardCornfield Coatl 2 cardCornfield Coatl
          Cornfield Coatl
          WIND 4
          Cornfield Coatl
          • ATK:

          • 500

          • DEF:

          • 1700


          If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.


          1 cardDroll & Lock Bird 1 cardDroll & Lock Bird
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


          2 cardEdge Imp Chain 2 cardEdge Imp Chain
          Edge Imp Chain
          DARK 4
          Edge Imp Chain
          • ATK:

          • 1200

          • DEF:

          • 1800


          When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.


          1 cardEdge Imp Sabres 1 cardEdge Imp Sabres
          Edge Imp Sabres
          DARK 3
          Edge Imp Sabres
          • ATK:

          • 1200

          • DEF:

          • 800


          If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn.


          1 cardFiendsmith Engraver
          1 cardFiendsmith Engraver
          Fiendsmith Engraver
          LIGHT 6
          Fiendsmith Engraver
          • ATK:

          • 1800

          • DEF:

          • 2400


          You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


          3 cardGazelle the King of Mythical Claws 3 cardGazelle the King of Mythical Claws
          Gazelle the King of Mythical Claws
          EARTH 4
          Gazelle the King of Mythical Claws
          • ATK:

          • 1500

          • DEF:

          • 1200


          If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.


          1 cardIkelos, the Dream Mirror Mara 1 cardIkelos, the Dream Mirror Mara
          Ikelos, the Dream Mirror Mara
          DARK 1
          Ikelos, the Dream Mirror Mara
          • ATK:

          • 500

          • DEF:

          • 0


          If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can Special Summon 1 "Dream Mirror" monster from your hand, except "Ikelos, the Dream Mirror Mara". During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Sprite" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Mara" once per turn.


          2 cardIkelos, the Dream Mirror Sprite 2 cardIkelos, the Dream Mirror Sprite
          Ikelos, the Dream Mirror Sprite
          LIGHT 1
          Ikelos, the Dream Mirror Sprite
          • ATK:

          • 0

          • DEF:

          • 500


          If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can add 1 "Dream Mirror" card from your Deck to your hand, except "Ikelos, the Dream Mirror Sprite". During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Mara" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Sprite" once per turn.


          1 cardLacrima the Crimson Tears 1 cardLacrima the Crimson Tears
          Lacrima the Crimson Tears
          LIGHT 4
          Lacrima the Crimson Tears
          • ATK:

          • 1200

          • DEF:

          • 1200


          (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


          2 cardMaxx "C"
          2 cardMaxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          2 cardNeiroy, the Dream Mirror Disciple 2 cardNeiroy, the Dream Mirror Disciple
          Neiroy, the Dream Mirror Disciple
          LIGHT 3
          Neiroy, the Dream Mirror Disciple
          • ATK:

          • 1000

          • DEF:

          • 1000


          If a "Dream Mirror" monster(s) is on the field: You can Special Summon this card from your hand, then, you can make this card become DARK. If this card is Special Summoned by the effect of a "Dream Mirror" monster: Activate this effect; if "Dream Mirror of Joy" is on the field, you can return 1 Spell/Trap your opponent controls to the hand, also, after that, if "Dream Mirror of Terror" is on the field, draw 1 card, then shuffle 1 card from your hand into the Deck. You can only use each effect of "Neiroy, the Dream Mirror Disciple" once per turn.


          3 cardNeiroy, the Dream Mirror Traitor 3 cardNeiroy, the Dream Mirror Traitor
          Neiroy, the Dream Mirror Traitor
          DARK 3
          Neiroy, the Dream Mirror Traitor
          • ATK:

          • 1000

          • DEF:

          • 1000


          If this card is Normal or Special Summoned: You can add 1 "Neiroy, the Dream Mirror Disciple" from your Deck to your hand, then you can make this card become LIGHT. You can Tribute 1 other "Dream Mirror" monster; choose 1 "Dream Mirror" monster from your Deck with a different Level than the Tributed monster, add 1 "Dream Mirror of Joy" or 1 "Dream Mirror of Terror" from your Deck to your hand that is mentioned on that chosen monster, and Special Summon that chosen monster in Defense Position. You can only use each effect of "Neiroy, the Dream Mirror Traitor" once per turn.


          2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
          Nibiru, the Primal Being
          LIGHT 11
          Nibiru, the Primal Being
          • ATK:

          • 3000

          • DEF:

          • 600


          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


          1 cardFrightfur Meister 1 cardFrightfur Meister
          Frightfur Meister
          DARK 84
          Frightfur Meister
          • ATK:

          • 0

          • DEF:

          • 0


          [ Pendulum Effect ] You can Tribute 1 Level 4 or lower "Frightfur", "Fluffal", or "Edge Imp" monster; Special Summon from your Deck, 1 Fiend monster with the same Level, but with a different name. You can only use this effect of "Frightfur Meister" once per turn. [ Monster Effect ] During your Main Phase: You can Special Summon 1 Level 4 or lower "Frightfur", "Fluffal", or "Edge Imp" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can Tribute 2 or more Fiend monsters; Special Summon 1 "Frightfur" Fusion Monster from your Extra Deck, whose Level equals the combined original Levels of those monsters. (This is treated as a Fusion Summon.) You can only use each effect of "Frightfur Meister" once per turn.


          3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          2 cardCalled by the Grave
          2 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            3 cardChimera Fusion 3 cardChimera Fusion
            Chimera Fusion
            Spell Quick
            Chimera Fusion

              During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects; ● Add this card to your hand. ● Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY. You can only use this effect of "Chimera Fusion" once per turn.


              1 cardDream Mirror of Chaos 1 cardDream Mirror of Chaos
              Dream Mirror of Chaos
              Spell Quick
              Dream Mirror of Chaos

                Fusion Summon 1 "Dream Mirror" Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. If "Dream Mirror of Joy" is in a Field Zone, you can also use monsters in your hand as Fusion Material. If "Dream Mirror of Terror" is in a Field Zone, you can also banish monsters from your GY as Fusion Material. You can only activate 1 "Dream Mirror of Chaos" per turn.


                2 cardDream Mirror of Terror 2 cardDream Mirror of Terror
                Dream Mirror of Terror
                Spell Field
                Dream Mirror of Terror

                  During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Terror" once per turn. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. This effect is only applied while you control a DARK "Dream Mirror" monster.


                  3 cardFrightfur Patchwork 3 cardFrightfur Patchwork
                  Frightfur Patchwork
                  Spell Normal
                  Frightfur Patchwork

                    Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.


                    2 cardPolymerization 2 cardPolymerization
                    Polymerization
                    Spell Normal
                    Polymerization

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                      1 cardBerfomet the Mythical King of Phantom Beasts 1 cardBerfomet the Mythical King of Phantom Beasts
                      Berfomet the Mythical King of Phantom Beasts
                      WIND 6
                      Berfomet the Mythical King of Phantom Beasts
                      • ATK:

                      • 2400

                      • DEF:

                      • 600


                      2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.


                      1 cardChimera the King of Phantom Beasts 1 cardChimera the King of Phantom Beasts
                      Chimera the King of Phantom Beasts
                      WIND 6
                      Chimera the King of Phantom Beasts
                      • ATK:

                      • 2100

                      • DEF:

                      • 1800


                      1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.


                      1 cardFiendsmith's Lacrima
                      1 cardFiendsmith's Lacrima
                      Fiendsmith's Lacrima
                      LIGHT 6
                      Fiendsmith's Lacrima
                      • ATK:

                      • 2400

                      • DEF:

                      • 2400


                      2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                      1 cardGuardian Chimera 1 cardGuardian Chimera
                      Guardian Chimera
                      DARK 9
                      Guardian Chimera
                      • ATK:

                      • 3300

                      • DEF:

                      • 3300


                      3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                      1 cardMagnum the Reliever 1 cardMagnum the Reliever
                      Magnum the Reliever
                      LIGHT 8
                      Magnum the Reliever
                      • ATK:

                      • 2800

                      • DEF:

                      • 2000


                      1 monster Special Summoned from the Extra Deck + 1 monster in the hand You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.


                      1 cardOneiros, the Dream Mirror Erlking 1 cardOneiros, the Dream Mirror Erlking
                      Oneiros, the Dream Mirror Erlking
                      LIGHT 10
                      Oneiros, the Dream Mirror Erlking
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 "Dream Mirror" monsters with different Attributes While face-up on the field, this card is also DARK-Attribute. You can only use each of the following effects of "Oneiros, the Dream Mirror Erlking" once per turn. ● If another monster you control is Tributed (except during the Damage Step): You can target 1 card on the field; destroy it. ● If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Dream Mirror" monster from your GY, except "Oneiros, the Dream Mirror Erlking".


                      2 cardOneiros, the Dream Mirror Tormentor 2 cardOneiros, the Dream Mirror Tormentor
                      Oneiros, the Dream Mirror Tormentor
                      DARK 10
                      Oneiros, the Dream Mirror Tormentor
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 "Dream Mirror" monsters with different Attributes While face-up on the field, this card is also LIGHT-Attribute. You can only use each of the following effects of "Oneiros, the Dream Mirror Tormentor" once per turn. ● When a monster effect is activated while "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can negate that effect. ● If "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Oneiros, the Dream Mirror Erlking" from your Extra Deck in Defense Position.


                      1 cardThe Duke of Demise 1 cardThe Duke of Demise
                      The Duke of Demise
                      DARK 6
                      The Duke of Demise
                      • ATK:

                      • 2000

                      • DEF:

                      • 1700


                      2 Fiend and/or Zombie monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of "The Duke of Demise" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.


                      1 cardCross-Sheep 1 cardCross-Sheep
                      Cross-Sheep
                      EARTH
                      Cross-Sheep
                      • ATK:

                      • 700

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                      1 cardFiendsmith's Requiem 1 cardFiendsmith's Requiem
                      Fiendsmith's Requiem
                      LIGHT
                      Fiendsmith's Requiem
                      • ATK:

                      • 600

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                      1 cardFiendsmith's Sequence 1 cardFiendsmith's Sequence
                      Fiendsmith's Sequence
                      LIGHT
                      Fiendsmith's Sequence
                      • ATK:

                      • 1200

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                      1 cardMuckraker From the Underworld 1 cardMuckraker From the Underworld
                      Muckraker From the Underworld
                      DARK
                      Muckraker From the Underworld
                      • ATK:

                      • 1000

                      • LINK-2

                      Link Arrow:

                      Left

                      Bottom


                      2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                      1 cardProxy F Magician 1 cardProxy F Magician
                      Proxy F Magician
                      FIRE
                      Proxy F Magician
                      • ATK:

                      • 1400

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Effect Monsters During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.


                      1 cardGoblin's Crazy Beast 1 cardGoblin's Crazy Beast
                      Goblin's Crazy Beast
                      DARK
                      Goblin's Crazy Beast
                      • ATK:

                      • 2700

                      • DEF:

                      • 0


                      2+ Level 6 monsters Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; detach 2 materials from a monster(s) on the field, and if you do, attach that target to this card as material. If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is in your GY: You can Special Summon this card, then you can attach 1 "Goblin" monster from your GY to this card as material. You can only use this effect of "Goblin's Crazy Beast" once per Duel.



                      DREAM MIRROR Decks in OCG








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